9/22/2023 0 Comments Dropdmg for windowsI have plenty of petty rejections to illustrate that official storefronts are just not a home for things like this (Apple really didn't like the use of glitch art and "simulated error" but without it it just wouldn't be the same game. The necessity to interact with your OS is important.Ī lot of my games will never work in an AppStore. The fact that it's two separate files, that you don't need to install, is also important. The fact that it's a small directory structure is important. Something like A_DESKTOP_LOVE_STORY will never really work in an AppStore. That's the basis of it.Įxperimentation is possible only if we don't overvalue such restrictions. What we consider normal, and necessary today, started as an unusual idea. Any format evolves because of experimentation. The same as unconventional games are vital to the game ecosystem. Unconventional freeware is a vital part of computer culture. "Not trying to fit into a market" being the running theme here. They're not even trying to fit into a market and it's so much better for it." "My heart swells when I run across true, weird, heartfelt, techy freeware. To quote someone that commented on Twitter: But also, guidelines can easily become restrictive, especially if you intentionally try making things that are unconventional. I do build this stuff professionally, and realize the importance of security and complying with guidelines. To berate the point further, because I see the following sentiment often enough: "make one app and don't mess with the OS, security is important and you shouldn't build something like this, and don't be surprised if." It's better for weird independently distributed freeware. I'm happy to see that not much has changed in Windows (not THAT much), and that it's still relatively conductive to odd things like this. It's been a long time since I did stuff like this, and I always worked with Windows. I thought it would be the other way around. Windows was a charm to work with, which was funny. OS X: Creating Packages from the Command Line - Tutorial and a Makefile - Part II - ģrd party Mac apps are a bit more restricted than Windows. OS X: Creating Packages from the Command Line - Tutorial and a Makefile - Part I. Using Ant to automatically create MacOSX DMG disk images. These are all very helpful and relevant in terms of getting pointed in the right direction for learning "3rd party distribution on osx".įlat Package Format - The missing documentation In the event that it might help others, here are the links he shared with me. This is thanks to Zwetan from redtamarin who pointed me in the right direction in terms of what the problem might be. but maybe that's pushing the extent of what OSX is ok with. I'm not that much of a fan of asking people to install something this simple, and I'm not sure how functional that is for something that requires many separate programs (both this and Cyberpet Graveyard are appealing because of lots of separate things giving the feel of "a slice of someone else's desktop to explore"). There are probably other workarounds, or ways of doing it. To be most functional in the environment OSX seems to expect ONE application, and that's just how you should build it. Specifically a set of different, unrelated, files that communicate with eachother. I don't think this is ideal for this type of idea. Just downloading and running won't work for stuff that deals with your filesystem, or makes changes. So if I really wanted to get this to work it should ideally have a. Because the location changed, I couldn't read the file's path after download.) (The above link is the issue I encountered. This will prevent the app from accessing code or content using relative paths." "Starting with macOS Sierra, running a newly-downloaded app from a disk image, archive, or the Downloads directory will cause Gatekeeper to isolate that app at a unspecified read-only location in the filesystem. The issue appears to be App Translocation ( ) The Windows version is able to check if a file is relative to another, and that makes it a lot more graceful, but this is the best that I can do given Gatekeeper's restrictions. The files check against the desktop path. Instructions are given with the download, just read the. The way this works is that the A_DESKTOP_LOVE_STORY folder HAS to be placed on your desktop. The underscores in the name are my versioning system now. I got the OSX version to work! A_DESKTOP_LOVE_STORY can now run on Mac.Īlso, fixed a bug in the Windows version.
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